β€οΈBase Status
Last updated
Last updated
There are 4 main statuses in the game which are used to calculate the outcome of actions of characters. These status are numeric based which are calculated with basic mathematical methods such as add, subtract, multiply, and divide. The base statuses are Health point, Attack, Speed, and Luck. They are presented on main characters and weapons to show a type and a trait of each unit.
Health point initial (HP)
HP is the status that shows survival ability of a character. Any damage done to a character will reduce HP. A character who has zero HP will be out of combat which is called knock out (KO).
Attack initial (AT)
AT is used to calculate the damage output done to a character in combat. Normal equation.
Speed initial (SP)
SP of a character x SP of Weapon(%) + SP of a card will give an information which card will be performed first. When in combat after card selection step each card will perform in order of combined speed the higher speed action will perform before the lower speed respectively. *see more detail in card section
Luck initial (LK)
LK has two important features. First is to determine the critical rate value. Critical is the chance of action will do 150% damage to a target. Second is to determine a debuff applied chance. Debuff is a negative effect which will reduce a character base status or give various downsides.