> For the complete documentation index, see [llms.txt](https://talesofxtalnia.gitbook.io/tales-of-xtalnia-white-paper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://talesofxtalnia.gitbook.io/tales-of-xtalnia-white-paper/pve.md).

# PVE

![](https://931685413-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FtyvryECNlvRZZpjMHvry%2Fuploads%2F2S5Y1XLDGT4iQr84Wuhg%2Fworldmap.png?alt=media\&token=3a742231-393a-466c-97eb-25d4d5ea2110)

PVE mode or Adventure mode is the type of gameplay that players can earn RSC by fighting AI in a combat. Each stage has different difficulty and reward, lower stages are easier but give less RSC than higher stages. EXP (experience point) is an additional reward if a player spends 1 X'ord before playing a stage. EXP is used to level-up a character which will increase based status, higher level characters have a higher chance to clear more difficult stages.

&#x20;    There are 5 areas in the adventure, each area contains six stages. Each area will have the specific name and different element monsters from other areas. There are 6 stages in each area called entrance, path center, gate, hallway and throne. Players have to clear a previous stage first to go further to the next stage, for example, players have to clear the entrance stage in order to enter the path stage. Each stage has 3 waves of monsters except the entrance has only 2 waves. (one wave contains 3 monsters) In the center stage a mini boss will appear in the third wave, in the throne stage a mini boss will appear in the second wave and a boss will appear in the third wave. When a player completes the first wave he/she will move to the next wave, when the second wave starts it will be treated as the new combat draw 6 cards gain 2 AP except each character will start with the remaining HP.
