π΄Card
Last updated
Last updated
Cards represent actions, in a combat, a player will choose cards to be performed by each character. A player who can eliminate all opposed characters by KO them will win the combat and gain resources. Each character can use different cards which are set by the weapon he/she carries. Each weapon holds a total 6 cards classified into 4 rarities. common (C) has 2 copies, rare(R) has 2 copies, special rare (SR) has 1 copy and super special rare (SSR) has 1 copy. There are a total 160 cards that players can use, 32 for each color, 8 for each rarity in one color.
Details of cards
Name of a card: top of a card
Action Point requirement: top left corner of a card. AP is the cost of action to play the specific card. If a player does not have enough AP in his/her possession to pay the printed value on the card, that card cannot be played.
Element of a card: color of the card:
Fire: red
Nature: green
Frost: blue
Holy: yellow
Shadow: purple
Picture of a card: center of a card.
Type of a card: top right corner of a card: there are six types of card: combat, Tactic, Defense, Magic, Rune and Combo.
Combat Value: left of the picture: combat value has 3 types: Damage, Armor, and Speed. The numbers shown on cards in the game are varied by level of characters and their based status. The numbers shown on cards in the marketplace is the base value of that card at level 30.
Description: middle of a card: major keyword that will often be used in the card is Chain. Chain means when you play a card with a specific type or element along with this card in a single turn. For example, βChain with Frost card: guarantees a critical hitβ means when a player plays this card along with another frost card by the same character this card will guarantee a critical hit. Another often used keyword is Healing. A card with healing will not do damage to any enemy but recover the lowest HP ratio ally instead.
Targeting rule
In combat ,a player does not have to choose a target for each card action, the target will be automatically chosen which is normally the closest enemy. Other types of target are specifically stated in a card such as furthest enemy, all enemies, or specific element enemies.
Closest
Front row First.
If two targets are on the same row, select a target at random.
Furthest
Last row First.
If two targets are on the same row, select a target at random.