# Weapon

There are 5 types of weapon which are Sword, Spear, Staff, Mace, and Glaive. When a main character equip a weapon, based status will change. This will also change the job of a character that will affect the role in combat. Each weapon has its own element based on cards it possessed, base status will slightly different for each element but not as much as different types of weapon.

* Sword - Bruiser, high damage, high HP, but slow and low luck
* Spear - All rounder, well balance status
* Staff - Glass cannon, high damage and critical rate, but slow and low hp
* Glaive - Debuffers, fast and high luck for better chance to apply debuff, low hp and damage
* Mace - Tank, High speed and hp but low damage and luck

![Sword/Spear/Staff/Glaive/Mace](/files/nr8wdIZPh7UkZpZotugp)


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://talesofxtalnia.gitbook.io/tales-of-xtalnia-white-paper/weapon.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
